
Fixed an issue where V could get pushed too far by a speeding vehicle.It is no longer possible to perform Gorilla Arms finishers against civilians.Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights.Fixed an issue where grappled enemies played voice lines as if the player bumped into them.Bump reaction for friendly NPCs has been disabled.Fixed an issue where Projectile Launch System had no cooldown.Police vehicles will no longer immediately despawn after getting into Kerry's car during Rebel! Rebel!.Adjusted fire rate of the helicopter turret in Love Like Fire.Fixed an issue where aiming while under the effect of the "Berserk" cyberware moved the crosshair with no input from the player.Minor driving model tune revisions to some vehicles to improve steering, cure excessive body roll and oversteer.Use Left Stick or A/D W/S or LShift/LCtrl to engage rocking and rotating to stuck/beached vehicles to try and free them. Unstuck Rocking/Rotating feature added to all vehicles.Improves steering on base consoles noticeably. Adjusted the vehicle steering code to work better in low and extreme high frame rate situations to produce more consistent results.Allows reducing steering speed for all vehicles, on all input devices. New Steering Sensitivity slider added to Controls settings.The NCPD spawn radius for when the player commits a crime has been increased.Please note that the issues listed below did not affect all players. Patch 1.2 for Cyberpunk 2077 is coming to PC, consoles, and Stadia soon! Here’s a list of the most notable changes coming in this update:
